<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Sculpt Terrains</title>
	<atom:link href="http://www.metaverseink.com/blog/3d-modeling/sculpt-terrains/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.metaverseink.com/blog/3d-modeling/sculpt-terrains/</link>
	<description>Virtual Worlds and Beyond</description>
	<lastBuildDate>Wed, 29 Apr 2020 13:46:02 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.2.32</generator>
	<item>
		<title>By: Diva Canto</title>
		<link>http://www.metaverseink.com/blog/3d-modeling/sculpt-terrains/#comment-243</link>
		<dc:creator><![CDATA[Diva Canto]]></dc:creator>
		<pubDate>Fri, 22 Apr 2011 03:08:26 +0000</pubDate>
		<guid isPermaLink="false">http://metaverseink.com/blog/?p=74#comment-243</guid>
		<description><![CDATA[See 
https://lists.berlios.de/pipermail/opensim-users/2011-April/006916.html
Thanks.]]></description>
		<content:encoded><![CDATA[<p>See<br />
<a href="https://lists.berlios.de/pipermail/opensim-users/2011-April/006916.html" rel="nofollow">https://lists.berlios.de/pipermail/opensim-users/2011-April/006916.html</a><br />
Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lance Lowrie</title>
		<link>http://www.metaverseink.com/blog/3d-modeling/sculpt-terrains/#comment-242</link>
		<dc:creator><![CDATA[Lance Lowrie]]></dc:creator>
		<pubDate>Thu, 21 Apr 2011 19:22:45 +0000</pubDate>
		<guid isPermaLink="false">http://metaverseink.com/blog/?p=74#comment-242</guid>
		<description><![CDATA[I have the terrain and I have the texture... But thats where it comes to a stop
any chance of getting this tool for my own use to learn more ?

Thanks for what you have done with the DIVA Distro. It has left me more time 
for other things I am trying to learn :)

thanks Lance]]></description>
		<content:encoded><![CDATA[<p>I have the terrain and I have the texture&#8230; But thats where it comes to a stop<br />
any chance of getting this tool for my own use to learn more ?</p>
<p>Thanks for what you have done with the DIVA Distro. It has left me more time<br />
for other things I am trying to learn <img src="http://www.metaverseink.com/blog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>thanks Lance</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Katy</title>
		<link>http://www.metaverseink.com/blog/3d-modeling/sculpt-terrains/#comment-241</link>
		<dc:creator><![CDATA[Katy]]></dc:creator>
		<pubDate>Tue, 12 Apr 2011 14:18:22 +0000</pubDate>
		<guid isPermaLink="false">http://metaverseink.com/blog/?p=74#comment-241</guid>
		<description><![CDATA[I am a high school Visual Arts teacher currently working with Grade 10 students (15-16 year olds) to produce prototypes of sustainable architectural designs in the virtual world using OpenSim. Students are using their research, creativity and imagination to design what they believe, buildings will look like in the future. You may wish to have a look at their work on our website.

I would be very interested if you could point me in the direction of this script as we would like our students to be able to consider urban planning for the next phase of this project. Our students are very keen to learn more about terraforming and are currently building a suitable library of scripts to use in OpenSim. Obtaining this particular script will be extremely helpful for our students on this project.]]></description>
		<content:encoded><![CDATA[<p>I am a high school Visual Arts teacher currently working with Grade 10 students (15-16 year olds) to produce prototypes of sustainable architectural designs in the virtual world using OpenSim. Students are using their research, creativity and imagination to design what they believe, buildings will look like in the future. You may wish to have a look at their work on our website.</p>
<p>I would be very interested if you could point me in the direction of this script as we would like our students to be able to consider urban planning for the next phase of this project. Our students are very keen to learn more about terraforming and are currently building a suitable library of scripts to use in OpenSim. Obtaining this particular script will be extremely helpful for our students on this project.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bill</title>
		<link>http://www.metaverseink.com/blog/3d-modeling/sculpt-terrains/#comment-240</link>
		<dc:creator><![CDATA[Bill]]></dc:creator>
		<pubDate>Wed, 06 Apr 2011 17:12:54 +0000</pubDate>
		<guid isPermaLink="false">http://metaverseink.com/blog/?p=74#comment-240</guid>
		<description><![CDATA[What&#039;s the possibility that we could have a go with this script? I&#039;ve been in serious need to something to help me generate terrains and I&#039;ve tried quite a few.]]></description>
		<content:encoded><![CDATA[<p>What&#8217;s the possibility that we could have a go with this script? I&#8217;ve been in serious need to something to help me generate terrains and I&#8217;ve tried quite a few.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marcus Llewellyn</title>
		<link>http://www.metaverseink.com/blog/3d-modeling/sculpt-terrains/#comment-239</link>
		<dc:creator><![CDATA[Marcus Llewellyn]]></dc:creator>
		<pubDate>Wed, 06 Apr 2011 00:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://metaverseink.com/blog/?p=74#comment-239</guid>
		<description><![CDATA[Looks wonderful. :)

I was also able to get  my hands on the tool Adam wrote, and experimented with sculpted terrain. I chose to try Ayer&#039;s Rock in Australia, and then Beringer Crater in Arizona. The tool produced the necessary sculpts flawlessly, but I ran into a wall with texturing them. For some reason, the sliced terrain texture tiles never seemed to line up quite right for me.

If you want lots of detail you also need lots of sculpts, and rezzing/arranging these by hand is laborious. I wound up creating a tool in-world with LSL to lay them all out for me. It isn&#039;t at all user-friendly, as you need to tweak the scripts by hand to fit the situation, but it does the job. It consists of two prims. The first one generates notecards for each row containing that row&#039;s constituent sculpt UUIDs, and then a rezzer that spits out the sculpts in the correct arrangement. Each rezzed sculpt contains a script. Immediately after being rezzed by the rezzer, it can be sent information like it&#039;s name, description, size, scale, or texture. Once that sculpt script completes, it deletes itself, leaving the sculpt clean.

It has been... oh, maybe a year since I played with this stuff, so I may misremember a few details.]]></description>
		<content:encoded><![CDATA[<p>Looks wonderful. <img src="http://www.metaverseink.com/blog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>I was also able to get  my hands on the tool Adam wrote, and experimented with sculpted terrain. I chose to try Ayer&#8217;s Rock in Australia, and then Beringer Crater in Arizona. The tool produced the necessary sculpts flawlessly, but I ran into a wall with texturing them. For some reason, the sliced terrain texture tiles never seemed to line up quite right for me.</p>
<p>If you want lots of detail you also need lots of sculpts, and rezzing/arranging these by hand is laborious. I wound up creating a tool in-world with LSL to lay them all out for me. It isn&#8217;t at all user-friendly, as you need to tweak the scripts by hand to fit the situation, but it does the job. It consists of two prims. The first one generates notecards for each row containing that row&#8217;s constituent sculpt UUIDs, and then a rezzer that spits out the sculpts in the correct arrangement. Each rezzed sculpt contains a script. Immediately after being rezzed by the rezzer, it can be sent information like it&#8217;s name, description, size, scale, or texture. Once that sculpt script completes, it deletes itself, leaving the sculpt clean.</p>
<p>It has been&#8230; oh, maybe a year since I played with this stuff, so I may misremember a few details.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
