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	<title>Metaverse Ink Blog &#187; Metaverse Ink Blog &#187;  &#187; news</title>
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		<title>New D2 and Wifi for OpenSim 0.7.1</title>
		<link>http://www.metaverseink.com/blog/d2/new-d2-and-wifi-for-opensim-0-7-1/</link>
		<comments>http://www.metaverseink.com/blog/d2/new-d2-and-wifi-for-opensim-0-7-1/#comments</comments>
		<pubDate>Fri, 06 May 2011 20:05:54 +0000</pubDate>
		<dc:creator><![CDATA[Diva Canto]]></dc:creator>
				<category><![CDATA[D2]]></category>
		<category><![CDATA[Hypergrid]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[diva distro]]></category>

		<guid isPermaLink="false">http://metaverseink.com/blog/?p=163</guid>
		<description><![CDATA[It has been a while since I made a D2 + Wifi releases. I had been waiting for OpenSim 0.7.1; the changes between 0.7.0.2 and 0.7.1 were such that I didn&#8217;t want to risk making a release in between. OpenSim 0.7.1 finally happened earlier this week, so here is the much awaited D2! Technically, it [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a title="DivasOffice by Diva Canto, on Flickr" href="http://www.flickr.com/photos/20665379@N03/5694296960/"><img src="http://farm4.static.flickr.com/3003/5694296960_dac26fd6c2.jpg" alt="DivasOffice" width="500" height="375" /></a></p>
<p>It has been a while since I made a <a href="https://github.com/diva/d2/downloads">D2 + Wifi releases</a>. I had been waiting for OpenSim 0.7.1; the changes between 0.7.0.2 and 0.7.1 were such that I didn&#8217;t want to risk making a release in between. OpenSim 0.7.1 finally happened earlier this week, so here is the much awaited D2! Technically, it corresponds to OpenSim r15402, which is a couple of commits after the official release &#8212; I found a couple of bugs in the official release related to the Library, so I fixed them.</p>
<p><span id="more-163"></span>Things to pay attention to when you update your D2:</p>
<ul>
<li>This time after you Update, you need to run Configure again on your new installation, because of changes in configuration variables. In order for this process to be as smooth as possible, have your current config-include/MyWorld.ini open in one window while answering the questions for Configure in the new install. If you had made changes to your MyWorld.ini, simply add those changes to the new MyWorld.ini that is produced after running Configure.</li>
<li>As usual, the Update tool will ask you if you want to preserve any changes you may have made to your Wifi pages. I always say &#8220;yes, I want to preserve my own.&#8221; By doing that, it&#8217;s guaranteed that the new Wifi installation will use the pages that I had before. However, this time there is a nice improvement in the splash.html page that shows some statistics at the bottom &#8212; see <a href="http://ucigrid01.nacs.uci.edu:9001/wifi">here</a> for example. Not a problem. When Update copies over your old pages into the new install, it also places the new ones under WifiPages with extension .diva, for example, splash.html.diva. That way you can easily see the differences between the two and copy-and-paste the parts that matter. In my case, this time, I simply replaced the entire splash.html file with the new one; you may want to check your own changes.</li>
<li>Marck added support for localization in Wifi (he&#8217;s German). Now you can have your Wifi installation in your favorite language. See <a href="https://github.com/diva/d2/wiki/Wifi">here </a>for how to do that (scroll down for the LOCALIZATION section).</li>
<li>The Wifi administrator account has a teaser new link called &#8220;Console&#8221;, a new feature that we have been working on. It&#8217;s undocumented for the time being, because it&#8217;s not secure enough for me to recommend using it. It will come to life in a future release.</li>
<li>Bad news: Teleports between OpenSim 0.7.0.x installations and OpenSim 0.7.1 installations are incompatible, because of a bug fix in libomv. You probably knew that if you had tried to HG TP to OSGrid.</li>
<li>Good news: most large grids, like OSGrid, are already running 0.7.1, so you can finally join the crowd there.</li>
<li>To test HG TPs, feel free to use my own world, http://ucigrid01.nacs.uci.edu:9001. It&#8217;s somewhere in the 5000&#8217;s and reachable from all D2&#8217;s if you haven&#8217;t changed your coordinates.</li>
</ul>
<p>Have fun!</p>
<p><strong>UPDATE (5/7)</strong>: I realize that many people may not have noticed the subtle differences in HG addressing that happened between 0.6.9 (HG 1.0) and 0.7.0.x (HG 1.5), and then between 0.7.0.x and 0.7.1. Let me explain.</p>
<p>An HG address in the old HG 1.0 was simply the address of a particular simulator. HG 1.0 did not have the concept of &#8220;grid&#8221; in place, so even if a simulator was part of a grid, its HG address was the simulator&#8217;s address. For example, in the UCI grid you could reach individual simulators with addresses like <strong>ucigrid04.nacs.uci.edu:9007</strong> (the Gateway 7000 region); note that ucigrid04 is the machine where that particular simulator runs, and 9007 is the HTTP port of that particular simulator.</p>
<p>With HG 1.5, the concept of &#8220;grid&#8221; has been put in place. A &#8220;grid&#8221; is a collection of simulators running under the same authority and that  share one single &#8220;Gatekeeper.&#8221; The Gatekeeper is central to HG 1.5 security and, in grids, it usually runs in the Robust server. The Gatekeeper is the entry point to every single incoming request like link region requests and agent transfer requests. In HG1.5 you cannot link directly to simulators anymore; you link to Gatekeepers wherever they live. For example the Gateway 7000 region in the UCI Grid is now accessed like this:<strong> http://ucigrid00.nacs.uci.edu:8002 &#8220;Gateway 7000&#8243;</strong>.  A few of things to notice:</p>
<ul>
<li>First, the &#8220;domain:port&#8221; syntax that was used before (and that is still accepted for the time being, but considered obsolete) has been replaced by a full-blown URL starting with &#8220;http://&#8221;. This is so that HG services can be implemented by regular web applications. For example, the Gatekeeper of ScienceSim lives in http://grid.sciencesim.com/grid/hypergrid.php &#8212; yes, a php script.</li>
<li>Second, the URL is that of the Gatekeeper, not of the region itself. The region is referred to by name after the URL, and when the name has white spaces you need to use quotes. If you want to reach UCI Grid&#8217;s Gateway 7000 region, you can pull up the map in the viewer and type exactly what I just wrote in bold up there. Or if you want to use the link-region command on the sim console  you can type:<br />
$ link-region &lt;local_x&gt; &lt;local_y&gt; http://ucigrid00.nacs.uci.edu:8002 &#8220;Gateway 7000&#8243;</li>
<li>Individual Gatekeepers may have different policies in place concerning incoming links, so a link request to specific regions inside a grid may very well fail; or it may be required. If you simply specify the URL of the Gatekeeper and omit the region name, the Gatekeeper is supposed to link you to a default region in that grid, if it is defined. If that&#8217;s not defined in the target grid, then the link request will fail.</li>
</ul>
<p>For standalones like D2, there is no difference between &#8220;grid&#8221; and &#8220;simulator&#8221; &#8212; they&#8217;re one and the same. In standalones, the Gatekeeper runs inside the simulator. As a consequence, the HG address is that of the simulator itself. But  the points made above still apply, conceptually speaking.</p>
<p><strong>UPDATE (5/8)</strong>: well, foo! I found one wrong configuration variable in diva-r15402. I made a new release diva-r15402-b that corrects it. If you updated to diva-r15402, please update again, so that you get diva-r15402-b. No need to run Configure on this small update. Just run Update, switch to the new installation, run OpenSim from there and you&#8217;re done. (If you update from an older release, then you need to run Configure, as the instructions say).</p>
<p>Also, I found that it&#8217;s better to remove the old hyperlinks from the DB so that old formats don&#8217;t get in the way of your travels. It&#8217;s very simple. Login to your DB and issue this statement: DELETE FROM regions WHERE flags=524  (524 are hyperlinks)</p>
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		<item>
		<title>Serverless grids</title>
		<link>http://www.metaverseink.com/blog/hypergrid/serverless-grids/</link>
		<comments>http://www.metaverseink.com/blog/hypergrid/serverless-grids/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 14:34:15 +0000</pubDate>
		<dc:creator><![CDATA[Diva Canto]]></dc:creator>
				<category><![CDATA[Hypergrid]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[OpenSim]]></category>

		<guid isPermaLink="false">http://www.metaverseink.com/blog/?p=22</guid>
		<description><![CDATA[There is a new diva distribution available. It is packaged out of the bleeding edge OpenSim, revision 11056. If you have the previous release installed, you can simply run Update.exe. In the past 2 weeks there has been a lot of plumbing in OpenSim, and things have improved considerably. First and foremost, we have identified [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>There is a new diva distribution available. It is packaged out of the bleeding edge OpenSim, revision 11056. If you have the previous release installed, you can simply run Update.exe.</p>
<p>In the past 2 weeks there has been a lot of plumbing in OpenSim, and things have improved considerably. First and foremost, we have identified and eliminated a memory leak that was causing OpenSim to use all memory over time, and eventually crash. Now OpenSim runs on much more reasonable memory footprint, and stays within that limit [for much longer].</p>
<p>Second, we have rewritten the grid service from scratch. The grid service is the part of OpenSim that manages region registration and lookup. All OpenSim installations have a grid service, even if they are standalones. In fact this distinction between standalone and &#8220;grid mode&#8221; is becoming fuzzier and fuzzier. So much so that it is now possible to have grids by stitching together standalone installations of OpenSim &#8212; without having to run any other servers!</p>
<p><span id="more-47"></span>Here are the instructions for how to do it with the diva distro. Instructions on how to do it with stock OpenSim can be found <a href="http://opensimulator.org/wiki/Serverless_Grids">elsewhere</a>.</p>
<p><strong><em>Instructions for setting up a serverless grid with the Diva distro:</em></strong></p>
<p><strong>1</strong> &#8211; If you want the second instance on the same machine, copy the entire folder of your diva distro into another folder on that machine. If you want the second instance on another machine, copy it to that other machine. Leave the original unchanged. In the copy (or copies), do the following steps.</p>
<p><strong>2</strong> &#8211; Edit Regions/RegionConfig.ini, and change the following fields <strong>for each region</strong>: (a) the name; (b) the RegionUUID; (c) the Location; and eventually (d) the InternalPort. For example, in my case my first region in my original instance is:</p>
<p>[Diva&#8217;s World 1]<br />
RegionUUID = &#8220;9ca5b0b5-0b1e-47b7-ac30-7e0230152de0&#8243;<br />
Location = &#8220;6178,3371&#8221;<br />
InternalPort = 9000</p>
<p>In the copy on the same machine I have:</p>
<p>[Diva&#8217;s World 5]<br />
RegionUUID = &#8220;854a1e57-95f2-42f9-b3c7-2488e0e0bd92&#8243;<br />
Location = &#8220;6176,3371&#8221;<br />
InternalPort = 9004</p>
<p>A couple of important notes:<br />
* Please use truly random UUIDs. Here is a site that generates them for you: <a href="http://www.guidgenerator.com/">http://www.guidgenerator.com/</a>.<br />
* In my case I wanted to place the new 2&#215;2 megaregion to the West of my original megaregion. Hence the coordinates 6176,3371 on the first region of the copy &#8212; the X coordinate is 2 to the left, the Y coordinate is the same.<br />
* Megaregions need to be specified like what they are in that file: the first region is the SW corner, the second is the NW corner, the third is the SE corner and the fourth is the NE corner. Make sure you preserve this order when you make the changes in their coordinates.<br />
* The InternalPorts must be unique for each region, on each machine. In my case, my second instance is on the same machine, so I had to change it. If your second instance in on another machine you can use the same InternalPort numbers of the original megaregion.</p>
<p>Do the necessary changes for the other three regions on that file.</p>
<p><strong>3</strong> &#8211; Edit config-include/MyWorld.ini. The only thing you need to change here, if at all, is in the [Network] section, the http_listener_port. If your second instance is on the same machine, you <em>must </em>change this port &#8212; for example 9001; this port needs to be unique per instance, per machine. If your second instance is on another machine, you can leave it as is. In any case, leave the server urls as they are for the original instance.</p>
<p>Et voila!</p>
<p>Login as usual. You will notice that the SW corner of your original instance now has neighbours to the left. In principle, you can cross back and forth, and teleport between regions as normal. In practice, crossing between instances with megaregions is still under heavy work and may produce surprising behaviour. For example, crossing from the original SW corner to the copy SE corner may end up being an auto-teleport, or you may get stuck in limbo, etc. Don&#8217;t be alarmed, this is &#8220;normal&#8221; behaviour for the time being, and these quirks will be fixed in future releases. <strong>For the time being,whenever you want to switch instances I recommend teleporting between SW corners of the different instances</strong> &#8212; that works pretty reliably.</p>
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		<item>
		<title>Metaverse Ink Search for OpenSims</title>
		<link>http://www.metaverseink.com/blog/news/metaverse-ink-search-for-opensims/</link>
		<comments>http://www.metaverseink.com/blog/news/metaverse-ink-search-for-opensims/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 17:33:22 +0000</pubDate>
		<dc:creator><![CDATA[Diva Canto]]></dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[search]]></category>

		<guid isPermaLink="false">http://www.metaverseink.com/blog/?p=17</guid>
		<description><![CDATA[You knew this was coming, and here it is: Metaverse Ink Search is now serving OpenSims around the world! This has been in the works for a while &#8212; in fact, it has been working for a while &#8212; but we kept it under wraps. A month ago or so, Eric Reuters wrote an article [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/20665379@N03/2941899744/" title="opensim-misearch by Diva Canto, on Flickr"><img src="http://farm4.static.flickr.com/3069/2941899744_88a718d3b1.jpg" alt="opensim-misearch" width="500" height="375" /></a></p>
<p>You knew this was coming, and here it is: Metaverse Ink Search is now serving OpenSims around the world! This has been in the works for a while &#8212; in fact, it has been working for a while &#8212; but we kept it under wraps. A month ago or so, Eric Reuters wrote an <a href="http://secondlife.reuters.com/stories/2008/09/11/beating-linden-to-the-punch-on-multi-grid-search/">article</a> about it, but we still didn&#8217;t say much of how this whole thing works for OpenSim. This post explains it.</p>
<p>We worked with the OpenSim project in implementing the basic plumbing for search engines to operate in virtual worlds. We think this basic plumbing is the right support for searching virtual worlds, be them closed or open to the world wide web, and we are happy to see the <a href="http://forge.opensimulator.org/gf/project/ossearch/">grid-wide search project</a> now using this same basic plumbing. The fundamental design philosophy is that the region&#8217;s data exposure to clients other than the viewer is a decision that involves 3 authorities: grid operators (if regions are connected to grids), region administrators, and parcel owners/content producers:</p>
<ul>
<li><strong>Grid operators </strong>decide whether the grid is to be closed or open, and the amount of openness.  For closed grids, their data should be off-limits to external search engines like MI Search, just like the data in Bank Of America is off-limits to Google. This can easily be achieved by setting region configuration variables appropriately. Those configuration variables can be set so that only a grid-wide search engine can access the regions&#8217; data.</li>
<li>For open grids and standalone sims, <strong>region administrators</strong> decide whether to expose the data, the level of data exposure, and *which search engines can access it*. This last part makes virtual world search subtly different from web search, and for the better. On the web, search engines find web servers, and their pages, by following hyperlinks. All data reached is assumed to be public and, as such, indexable. This has caused a lot of pain on the Web, so let&#8217;s not go there. The idea here is that region administrators decide who indexes their data, and how much data is exposed to them. Data can be exposed to one or more virtual world search engines.</li>
<li>Finally, <strong>parcel owners and content producers</strong> decide what data is intended to be found by checking the &#8220;show in search&#8221; check box in parcels and objects. In OpenSims, that checkbox tends to be free of charge.</li>
</ul>
<p>All this is accomplished by configuring a core module of OpenSim called DataSnapshot. The configuration is done in OpenSim.ini, in the section pertaining to the DataSnapshot module, and it allows the variety of behaviors described above. So if you want the searchable data in your region listed with MI Search, go ahead and configure OpenSim.ini for it.</p>
<p>A second optional module deals with serving images (see how it looks <a href="http://webi.metaverseink.com/opensim/results.jsp?query=irvine&amp;mode=all&amp;submit=Search">here</a>). This module, called <a href="http://forge.opensimulator.org/gf/project/image-service/">ImageService</a>, is a region module that extends regions with the ability to serve images onto the Web, so that explicitly marked, rich 2D content can be shared within a grid and/or with the whole world. The only images served are those whose keys are exposed via the DataSnapshot module, i.e. images related to things marked for search. That way we avoid exposing the entire collection of textures stored on the grid/asset server. The <a href="http://forge.opensimulator.org/gf/project/image-service/">ImageService </a>module is available from <a href="http://forge.opensimulator.org/gf/">OpenSim&#8217;s GForge</a>. If you want MI Search to show pictures of your wonderful regions, go ahead and place the <a href="http://forge.opensimulator.org/gf/project/image-service/scmsvn/?action=browse&amp;path=%2Ftags%2F">dll of the ImageService</a> in your OpenSim/bin directory.</p>
<p>The DataSnapshot module has been part of OpenSim since April 2008; the ImageService is our latest addition. OpenSim region operators have been able to figure it out, even though there were no announcements whatsoever. So much so, that we now have <a href="http://webi.metaverseink.com/opensim/results.jsp?query=type%3Asim&amp;mode=all&amp;submit=Search">hundreds of regions</a> on our opensim index in a variety of places, grid-ed and standalones. We are really excited to provide the first glimpse of the emerging Virtual World Web!</p>
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		<title>Metaverse Ink Search 1.0</title>
		<link>http://www.metaverseink.com/blog/news/metaverse-ink-search-10/</link>
		<comments>http://www.metaverseink.com/blog/news/metaverse-ink-search-10/#comments</comments>
		<pubDate>Sun, 13 Apr 2008 16:37:28 +0000</pubDate>
		<dc:creator><![CDATA[Diva Canto]]></dc:creator>
				<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.metaverseink.com/blog/?p=16</guid>
		<description><![CDATA[Welcome to the very first official version of Metaverse Ink Search, formerly known as SLBrowser. If you use SLBrowser routinely, you probably noticed a few minor changes in the graphic design of the search results pages. Those small visual changes are the tip of the iceberg! Below it, we&#8217;ve made several major improvements, as well [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/20665379@N03/2410789454/" title="M-Feather by Diva Canto, on Flickr"><img src="http://farm4.static.flickr.com/3049/2410789454_1d62162206_o.jpg" alt="M-Feather" width="60" height="21" /></a>  Welcome to the very first official version of Metaverse Ink Search, formerly known as SLBrowser. If you use SLBrowser routinely, you probably noticed a few minor changes in the graphic design of the search results pages. Those small visual changes are the tip of the iceberg! Below it, we&#8217;ve made several major improvements, as well as a rebranding move. Let me talk about each one of those in separate, and what they mean to you, whether you are a searcher or a content provider or both.</p>
<p><font color="#3366ff"><strong>Data Collection Control</strong></font></p>
<p>Our default listing consists only of those parcels that are marked &#8220;Show in search&#8221;, and that Linden Lab places on the public web &#8212; since the information is on the web, it is public information; google indexes it, so do we. <em>Additionally</em>, we have a simple and fail-safe mechanism for additional opt-ins and opt-outs with our search engine. Anyone wanting to list their parcels and products with Metaverse Ink Search, but not wanting to pay LL the search fee, can do so <em>for free</em> and <em>automatically </em>simply by adding the avatar <strong>MetaverseInk Masters</strong> to the list of Allowed residents. Besides listing the products inworld, we provide <a href="http://metaverseink.com/scripts/">scripts </a>that people can use to list their vendor products with our search engine. Conversely, if people want to be listed with LL&#8217;s search by marking &#8220;Show in search&#8221; but don&#8217;t want to be listed with us in particular, even though they may be listed with Google, we honor that. They simply need to add <strong>MetaverseInk Masters</strong> to the list of Banned avatars. See <a href="http://metaverseink.com/docs/listing.html">listing </a>and <a href="http://metaverseink.com/docs/delisting.html">delisting </a>for complete information.</p>
<p>This way, the data collection control and cost control are ultimately on people&#8217;s hands. We like that!</p>
<p><font color="#3366ff"><strong>Use of Images  </strong></font></p>
<p>Virtual worlds are full of wonderful images that people attach to their products and places. These images give searchers a preview of what can be found in those virtual worlds. People can compare before deciding to visit some place. There is no question that images enhance the searchers&#8217; experience. Linden Lab has placed all of the images on the web, where the world can see/grab/link-to them. They are all available under http://secondlife.com/app/image/<lluuid>&lt;LLUUID&gt;/&lt;size&gt;<size>, where &lt;LLUUID&gt; <lluuid> is the identifier of the image and <size>&lt;size&gt;  is either 1, 2, or 3. Had Linden Lab not placed the images on the public Web, we would not be able to show them on our web interface. LL&#8217;s placing them on the Web is a clear indication that they want to share those images with the Web-at-large.</size></lluuid></size></lluuid></p>
<p>We understand that some content creators &#8212; most notably texture artists &#8212; have concerns about seeing their textures flat on a web browser. They are not happy with LL&#8217;s small watermark on the bottom right. We sympathize with their situation, so we provide a method for creators to <a href="http://metaverseink.com/docs/delisting.html">delist</a> their publicly available images from our search engine in particular. That doesn&#8217;t remove their images from the Web; it simply removes them from our search results.</p>
<p><font color="#3366ff"><strong>Rebranding</strong></font></p>
<p>As we&#8217;re launching 1.0 of our search engine with all these improvements, we&#8217;re also rebranding from SLBrowser to Metaverse Ink Search. This has been in the workings for some time, since Metaverse Ink is not just about search in Linden Lab&#8217;s grid. So instead of the question mark with dots on top that we used to have as logo, you&#8217;ll now see a feather and the letter M.</p>
<p>Good searches!</p>
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		<title>realXtend: a major step forward</title>
		<link>http://www.metaverseink.com/blog/news/realxtend-a-major-step-forward/</link>
		<comments>http://www.metaverseink.com/blog/news/realxtend-a-major-step-forward/#comments</comments>
		<pubDate>Fri, 29 Feb 2008 20:02:32 +0000</pubDate>
		<dc:creator><![CDATA[Diva Canto]]></dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[OpenSearch]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[realXtend]]></category>

		<guid isPermaLink="false">http://www.metaverseink.com/blog/?p=15</guid>
		<description><![CDATA[We&#8217;re delighted to announce that Metaverse Ink&#8217;s OpenSearch has been selected as the default interface for search in the new viewer realXtend, whose 0.2 release was announced today. The realXtend project has been working closely with OpenSim in order to add some major features to it, both in terms of graphics and in terms of [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/20665379@N03/2300866666/" title="realXtend by Diva Canto, on Flickr"><img src="http://farm3.static.flickr.com/2169/2300866666_fb669b0dea.jpg" alt="realXtend" width="500" height="375" /></a></p>
<p>We&#8217;re delighted to announce that Metaverse Ink&#8217;s <a href="http://metaverseink.com/OpenSearch">OpenSearch </a>has been selected as the default interface for search in the new viewer <a href="http://www.realxtend.org/">realXtend</a>, whose 0.2 release was announced today. The realXtend project has been working closely with <a href="http://opensimulator.org">OpenSim </a>in order to add some major features to it, both in terms of graphics and in terms of the underlying architecture of virtual worlds. The most important addition is the idea of an &#8220;avatar system&#8221;, a piece of the architecture that sees avatars as entities that can move freely between worlds &#8212; not just sims on the same grid, but sims on different grids. An avatar has an identity and an inventory, and that&#8217;s what&#8217;s being served from that component. The avatars themselves can now be created with a standard 3D modeling tool.</p>
<p>We believe that  OpenSim, with these realXtend additions and other additions that are already in the making, is the future of interoperable virtual worlds. We are excited to be a part of it!</p>
<p>So, <a href="http://www.realxtend.org/downloads.html">download </a>realXtend, and try it out. Don&#8217;t forget to click the Search button and see OpenSearch natively served. Now you have a choice on the search engine you use for each search, just like what happens in modern web browsers.</p>
<p>Happy Searches!</p>
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