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	<title>Comments on: Serverless grids</title>
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	<link>http://www.metaverseink.com/blog/hypergrid/serverless-grids/</link>
	<description>Virtual Worlds and Beyond</description>
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		<title>By: skidz Tweak</title>
		<link>http://www.metaverseink.com/blog/hypergrid/serverless-grids/#comment-238</link>
		<dc:creator><![CDATA[skidz Tweak]]></dc:creator>
		<pubDate>Wed, 21 Oct 2009 14:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaverseink.com/blog/?p=22#comment-238</guid>
		<description><![CDATA[My Diva distro grid updated flawlessly, and has been running since the initial release. Thanks so much Diva for your hard work! You are appreciated more than you can possibly know.]]></description>
		<content:encoded><![CDATA[<p>My Diva distro grid updated flawlessly, and has been running since the initial release. Thanks so much Diva for your hard work! You are appreciated more than you can possibly know.</p>
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		<title>By: salahzar</title>
		<link>http://www.metaverseink.com/blog/hypergrid/serverless-grids/#comment-237</link>
		<dc:creator><![CDATA[salahzar]]></dc:creator>
		<pubDate>Sat, 10 Oct 2009 20:27:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaverseink.com/blog/?p=22#comment-237</guid>
		<description><![CDATA[Can grider help in dealing with inventory, identity servicing? 

Also (and possibly even more importantly) what is exactly the role of grider? I&#039;ve read a lot on proper pages and even installed it, but it is very difficult to understand (and explain) its utility.
When I tried to explain to Italian group that it wraps calls to remote inventory to enforce security they even objected that this might be an additional possibility for hackers to steal content :(

It&#039;s me not understanding this...]]></description>
		<content:encoded><![CDATA[<p>Can grider help in dealing with inventory, identity servicing? </p>
<p>Also (and possibly even more importantly) what is exactly the role of grider? I&#8217;ve read a lot on proper pages and even installed it, but it is very difficult to understand (and explain) its utility.<br />
When I tried to explain to Italian group that it wraps calls to remote inventory to enforce security they even objected that this might be an additional possibility for hackers to steal content <img src="http://www.metaverseink.com/blog/wp-includes/images/smilies/frownie.png" alt=":(" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>It&#8217;s me not understanding this&#8230;</p>
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		<title>By: Diva Canto</title>
		<link>http://www.metaverseink.com/blog/hypergrid/serverless-grids/#comment-236</link>
		<dc:creator><![CDATA[Diva Canto]]></dc:creator>
		<pubDate>Sat, 10 Oct 2009 14:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaverseink.com/blog/?p=22#comment-236</guid>
		<description><![CDATA[@salahazar: all the data is in the MySQL DB. All your standalone simulators point to that DB server &amp; same DB, so they all share the same data. 

This is the simplest, most standard way of sharing data between servers within an organization; this is how most large web sites work: several front-end web servers sharing the same DB server on the backend, possibly with a fault-tolerant and/or load balancing solution in between.

This works within the same organization, where the DB password can be shared. Obviously you can&#039;t do that in a decentralized system involving multiple people/organizations -- you can&#039;t just publish your DB password. For that, you need other architectures.]]></description>
		<content:encoded><![CDATA[<p>@salahazar: all the data is in the MySQL DB. All your standalone simulators point to that DB server &#038; same DB, so they all share the same data. </p>
<p>This is the simplest, most standard way of sharing data between servers within an organization; this is how most large web sites work: several front-end web servers sharing the same DB server on the backend, possibly with a fault-tolerant and/or load balancing solution in between.</p>
<p>This works within the same organization, where the DB password can be shared. Obviously you can&#8217;t do that in a decentralized system involving multiple people/organizations &#8212; you can&#8217;t just publish your DB password. For that, you need other architectures.</p>
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		<title>By: salahzar</title>
		<link>http://www.metaverseink.com/blog/hypergrid/serverless-grids/#comment-235</link>
		<dc:creator><![CDATA[salahzar]]></dc:creator>
		<pubDate>Sat, 10 Oct 2009 14:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaverseink.com/blog/?p=22#comment-235</guid>
		<description><![CDATA[Ah additional issue which is quite definitely important. If we were to build this as a real thing and not a lab test, we need to be sure that it is working with redux so that people is then able to register themselves.
This is why I asked for &quot;where is the identity server&quot; (maybe we can use the identity server already working in Cyberlandia, for instance?).

It is still very unclear how you can manage adding identities to this serverless grid without building a new standalone with a new Master Avatar, and create user in console appears at minimum &quot;inconvenient&quot; :)

Also, how this relates to voice and to group (and money) management?

I&#039;m also going to write you an email, since this is really *too* importanto to find out a working thing :)]]></description>
		<content:encoded><![CDATA[<p>Ah additional issue which is quite definitely important. If we were to build this as a real thing and not a lab test, we need to be sure that it is working with redux so that people is then able to register themselves.<br />
This is why I asked for &#8220;where is the identity server&#8221; (maybe we can use the identity server already working in Cyberlandia, for instance?).</p>
<p>It is still very unclear how you can manage adding identities to this serverless grid without building a new standalone with a new Master Avatar, and create user in console appears at minimum &#8220;inconvenient&#8221; <img src="http://www.metaverseink.com/blog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>Also, how this relates to voice and to group (and money) management?</p>
<p>I&#8217;m also going to write you an email, since this is really *too* importanto to find out a working thing <img src="http://www.metaverseink.com/blog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<title>By: salahzar</title>
		<link>http://www.metaverseink.com/blog/hypergrid/serverless-grids/#comment-234</link>
		<dc:creator><![CDATA[salahzar]]></dc:creator>
		<pubDate>Sat, 10 Oct 2009 14:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaverseink.com/blog/?p=22#comment-234</guid>
		<description><![CDATA[Diva... I just followed your instructions and set up two standalone on the same machine with the minimum modifications to configuration you proposed (0 modification). First standalone (diva1) is running on port 9000 with NO modifications (just changed the password of opensim user).

Second standalone (diva2) is running on port 6000 and regions have been modified subtracting 2 from X coordinates, and renaming ports from 900x to 600x, UUID accurately regenerated.

Apart from the &quot;usual&quot; could not teleport. Your home-region could not be found which is STILL bothering me (I&#039;m using hippo), it seems it is working connecting to diva1 and moving dropping objects to diva2.

I then tried the same on diva2 and it worked almost as good as the first. Apparently after some &quot;setting here as home&quot; click on the viewer (or some crashes I don&#039;t know) at the end something changed since now the home is on the bottom and a corner of a sim ((( definitely home location is apparently NOT handled ))).

BUT: there is still a lot that I&#039;m missing and I need to have my mind very clear:
* Where are exactly the Inventory, Identity, Asset servers? 
* How can you manage to have a real distributed architecture? 
* How can 2 diva&#039;s distro deployed in two different machines really share the same Identity server or even only the geographical grid connection?

All of this is still very confusing to me but I really am looking forward to seeing this working in our first Italian Anarchical distributed decentrated no-grid :)]]></description>
		<content:encoded><![CDATA[<p>Diva&#8230; I just followed your instructions and set up two standalone on the same machine with the minimum modifications to configuration you proposed (0 modification). First standalone (diva1) is running on port 9000 with NO modifications (just changed the password of opensim user).</p>
<p>Second standalone (diva2) is running on port 6000 and regions have been modified subtracting 2 from X coordinates, and renaming ports from 900x to 600x, UUID accurately regenerated.</p>
<p>Apart from the &#8220;usual&#8221; could not teleport. Your home-region could not be found which is STILL bothering me (I&#8217;m using hippo), it seems it is working connecting to diva1 and moving dropping objects to diva2.</p>
<p>I then tried the same on diva2 and it worked almost as good as the first. Apparently after some &#8220;setting here as home&#8221; click on the viewer (or some crashes I don&#8217;t know) at the end something changed since now the home is on the bottom and a corner of a sim ((( definitely home location is apparently NOT handled ))).</p>
<p>BUT: there is still a lot that I&#8217;m missing and I need to have my mind very clear:<br />
* Where are exactly the Inventory, Identity, Asset servers?<br />
* How can you manage to have a real distributed architecture?<br />
* How can 2 diva&#8217;s distro deployed in two different machines really share the same Identity server or even only the geographical grid connection?</p>
<p>All of this is still very confusing to me but I really am looking forward to seeing this working in our first Italian Anarchical distributed decentrated no-grid <img src="http://www.metaverseink.com/blog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<title>By: Len W. Brown</title>
		<link>http://www.metaverseink.com/blog/hypergrid/serverless-grids/#comment-233</link>
		<dc:creator><![CDATA[Len W. Brown]]></dc:creator>
		<pubDate>Sat, 10 Oct 2009 08:44:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaverseink.com/blog/?p=22#comment-233</guid>
		<description><![CDATA[Thanks Diva.  I just submitted a bug report for this as you suggested:

http://opensimulator.org/mantis/view.php?id=4235]]></description>
		<content:encoded><![CDATA[<p>Thanks Diva.  I just submitted a bug report for this as you suggested:</p>
<p><a href="http://opensimulator.org/mantis/view.php?id=4235" rel="nofollow">http://opensimulator.org/mantis/view.php?id=4235</a></p>
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		<title>By: Diva Canto</title>
		<link>http://www.metaverseink.com/blog/hypergrid/serverless-grids/#comment-232</link>
		<dc:creator><![CDATA[Diva Canto]]></dc:creator>
		<pubDate>Wed, 07 Oct 2009 15:49:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaverseink.com/blog/?p=22#comment-232</guid>
		<description><![CDATA[@Len that is a bug in megaregions. I don&#039;t think it&#039;s been reported, so you may want to file a mantis in OpenSim.]]></description>
		<content:encoded><![CDATA[<p>@Len that is a bug in megaregions. I don&#8217;t think it&#8217;s been reported, so you may want to file a mantis in OpenSim.</p>
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		<title>By: Per Pegler</title>
		<link>http://www.metaverseink.com/blog/hypergrid/serverless-grids/#comment-231</link>
		<dc:creator><![CDATA[Per Pegler]]></dc:creator>
		<pubDate>Tue, 06 Oct 2009 20:27:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaverseink.com/blog/?p=22#comment-231</guid>
		<description><![CDATA[A quick thank you note, the update worked really well
and was so easy and quick. I need more time for testing but it looks like 
I still have the problem with phantom prims more on that on the mantis 
again thank you.]]></description>
		<content:encoded><![CDATA[<p>A quick thank you note, the update worked really well<br />
and was so easy and quick. I need more time for testing but it looks like<br />
I still have the problem with phantom prims more on that on the mantis<br />
again thank you.</p>
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		<title>By: Len W. Brown</title>
		<link>http://www.metaverseink.com/blog/hypergrid/serverless-grids/#comment-230</link>
		<dc:creator><![CDATA[Len W. Brown]]></dc:creator>
		<pubDate>Tue, 06 Oct 2009 19:25:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaverseink.com/blog/?p=22#comment-230</guid>
		<description><![CDATA[This new release is fantastic!  Thanks Diva.

I do have one question though...  When I go into the Region/Estate settings and change the land textures those changes only apply to the first region of the megaregion layout.  I cannot seem to change the land textures for the other three regions even when I&#039;m hovering over them and try to change the region textures.

Any suggestions?

Thanks!!!]]></description>
		<content:encoded><![CDATA[<p>This new release is fantastic!  Thanks Diva.</p>
<p>I do have one question though&#8230;  When I go into the Region/Estate settings and change the land textures those changes only apply to the first region of the megaregion layout.  I cannot seem to change the land textures for the other three regions even when I&#8217;m hovering over them and try to change the region textures.</p>
<p>Any suggestions?</p>
<p>Thanks!!!</p>
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		<title>By: Twitter Trackbacks for Metaverse Ink » Serverless grids [metaverseink.com] on Topsy.com</title>
		<link>http://www.metaverseink.com/blog/hypergrid/serverless-grids/#comment-229</link>
		<dc:creator><![CDATA[Twitter Trackbacks for Metaverse Ink » Serverless grids [metaverseink.com] on Topsy.com]]></dc:creator>
		<pubDate>Tue, 06 Oct 2009 15:59:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaverseink.com/blog/?p=22#comment-229</guid>
		<description><![CDATA[[...] Metaverse Ink » Serverless grids  www.metaverseink.com/blog/?p=22 &#8211; view page &#8211; cached  There is a new diva distribution available. It is packaged out of the bleeding edge OpenSim, revision 11056. If you have the previous release installed, you can simply run Update.exe. &#8212; From the page [...] ]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Metaverse Ink » Serverless grids  <a href="http://www.metaverseink.com/blog/?p=22" rel="nofollow">http://www.metaverseink.com/blog/?p=22</a> &ndash; view page &ndash; cached  There is a new diva distribution available. It is packaged out of the bleeding edge OpenSim, revision 11056. If you have the previous release installed, you can simply run Update.exe. &mdash; From the page [&#8230;] </p>
]]></content:encoded>
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