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	<title>Comments on: Standalone but Join the Party</title>
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	<link>http://www.metaverseink.com/blog/hypergrid/united-we-stand/</link>
	<description>Virtual Worlds and Beyond</description>
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		<title>By: Erik N</title>
		<link>http://www.metaverseink.com/blog/hypergrid/united-we-stand/#comment-228</link>
		<dc:creator><![CDATA[Erik N]]></dc:creator>
		<pubDate>Tue, 20 Oct 2009 14:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaverseink.com/blog/?p=21#comment-228</guid>
		<description><![CDATA[Over on osgrid forums it was recommended I submit this inventory issue as a bug in the issues section here. I don&#039;t have an account to do that, so I&#039;m posting it here. Here seems to be a better example of the relevant console errors:
2009-10-20 10:43:09,073 ERROR - OpenSim.Framework.Capabilities.Caps [CAPS]: Problem setting asset/inventory type while converting inventory item suprised to LLSD:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at OpenSim.Framework.Capabilities.Caps.ConvertInventoryItem(InventoryItemBase invItem)

I get this error when first opening the gestures folder on logging in to the sim, then when I activate the gestures they upload no problem. I&#039;m on XP SP3 with the latest version of this distribution.]]></description>
		<content:encoded><![CDATA[<p>Over on osgrid forums it was recommended I submit this inventory issue as a bug in the issues section here. I don&#8217;t have an account to do that, so I&#8217;m posting it here. Here seems to be a better example of the relevant console errors:<br />
2009-10-20 10:43:09,073 ERROR &#8211; OpenSim.Framework.Capabilities.Caps [CAPS]: Problem setting asset/inventory type while converting inventory item suprised to LLSD:<br />
System.IndexOutOfRangeException: Index was outside the bounds of the array.<br />
   at OpenSim.Framework.Capabilities.Caps.ConvertInventoryItem(InventoryItemBase invItem)</p>
<p>I get this error when first opening the gestures folder on logging in to the sim, then when I activate the gestures they upload no problem. I&#8217;m on XP SP3 with the latest version of this distribution.</p>
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	<item>
		<title>By: Erik N</title>
		<link>http://www.metaverseink.com/blog/hypergrid/united-we-stand/#comment-227</link>
		<dc:creator><![CDATA[Erik N]]></dc:creator>
		<pubDate>Mon, 19 Oct 2009 19:09:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaverseink.com/blog/?p=21#comment-227</guid>
		<description><![CDATA[Playing with it some more I see no more error but I see on the console it gets each gesture when I click on it, but I still have to activate it to use it. I know there is a new procedure of limiting inventory retrieval. Does that mean gestures have to work this way now? Activate every time you log in?
Sorry for so many questions...]]></description>
		<content:encoded><![CDATA[<p>Playing with it some more I see no more error but I see on the console it gets each gesture when I click on it, but I still have to activate it to use it. I know there is a new procedure of limiting inventory retrieval. Does that mean gestures have to work this way now? Activate every time you log in?<br />
Sorry for so many questions&#8230;</p>
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	</item>
	<item>
		<title>By: Erik N</title>
		<link>http://www.metaverseink.com/blog/hypergrid/united-we-stand/#comment-226</link>
		<dc:creator><![CDATA[Erik N]]></dc:creator>
		<pubDate>Mon, 19 Oct 2009 18:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaverseink.com/blog/?p=21#comment-226</guid>
		<description><![CDATA[I&#039;m running the latest version of this release and the gestures won&#039;t stay active after logout for any avi. I get this error in the console: 
&quot;2009-10-19 14:55:54,437 ERROR - OpenSim.Framework.Capabilities.Caps [CAPS]: Problem setting asset/inventory type while converting inventory item clap to LLSD:
System.IndexOutOfRangeException: Index was outside the bounds of the array.&quot;
Other inventory changes are saved no problem but gestures have to be re-activated every time. Any ideas where I might look?
Thanks!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m running the latest version of this release and the gestures won&#8217;t stay active after logout for any avi. I get this error in the console:<br />
&#8220;2009-10-19 14:55:54,437 ERROR &#8211; OpenSim.Framework.Capabilities.Caps [CAPS]: Problem setting asset/inventory type while converting inventory item clap to LLSD:<br />
System.IndexOutOfRangeException: Index was outside the bounds of the array.&#8221;<br />
Other inventory changes are saved no problem but gestures have to be re-activated every time. Any ideas where I might look?<br />
Thanks!</p>
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	<item>
		<title>By: Erik N</title>
		<link>http://www.metaverseink.com/blog/hypergrid/united-we-stand/#comment-225</link>
		<dc:creator><![CDATA[Erik N]]></dc:creator>
		<pubDate>Sat, 17 Oct 2009 00:51:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaverseink.com/blog/?p=21#comment-225</guid>
		<description><![CDATA[Diva, this effort is a huge triumph. The update process has been tough and full of pitfalls for us newbies but your distribution has made the process work seamlessly. I upgraded a single standalone from version 0.6.5 to this version and suddenly I&#039;m flying across a megaregion! Something I wouldn&#039;t have had the time to figure out in a while. My OAR loaded perfectly in the root region and my database with over 30 accounts (I work in a school) integrated flawlessly. Just plain great work that will make OpenSim a possibility for so many more people!]]></description>
		<content:encoded><![CDATA[<p>Diva, this effort is a huge triumph. The update process has been tough and full of pitfalls for us newbies but your distribution has made the process work seamlessly. I upgraded a single standalone from version 0.6.5 to this version and suddenly I&#8217;m flying across a megaregion! Something I wouldn&#8217;t have had the time to figure out in a while. My OAR loaded perfectly in the root region and my database with over 30 accounts (I work in a school) integrated flawlessly. Just plain great work that will make OpenSim a possibility for so many more people!</p>
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	<item>
		<title>By: links for 2009-09-19 &#124; Metaverse3d.com</title>
		<link>http://www.metaverseink.com/blog/hypergrid/united-we-stand/#comment-224</link>
		<dc:creator><![CDATA[links for 2009-09-19 &#124; Metaverse3d.com]]></dc:creator>
		<pubDate>Sun, 20 Sep 2009 00:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaverseink.com/blog/?p=21#comment-224</guid>
		<description><![CDATA[[...] Metaverse Ink » Standalone but Join the Party [...] ]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Metaverse Ink » Standalone but Join the Party [&#8230;] </p>
]]></content:encoded>
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		<title>By: Per Pegler</title>
		<link>http://www.metaverseink.com/blog/hypergrid/united-we-stand/#comment-223</link>
		<dc:creator><![CDATA[Per Pegler]]></dc:creator>
		<pubDate>Sat, 19 Sep 2009 19:48:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaverseink.com/blog/?p=21#comment-223</guid>
		<description><![CDATA[Thank you for the answer Yes I will file a mantis. 
I have one more go at it first to see that I done everything right.
Have a nice weekend]]></description>
		<content:encoded><![CDATA[<p>Thank you for the answer Yes I will file a mantis.<br />
I have one more go at it first to see that I done everything right.<br />
Have a nice weekend</p>
]]></content:encoded>
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		<title>By: Diva Canto</title>
		<link>http://www.metaverseink.com/blog/hypergrid/united-we-stand/#comment-222</link>
		<dc:creator><![CDATA[Diva Canto]]></dc:creator>
		<pubDate>Sat, 19 Sep 2009 14:21:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaverseink.com/blog/?p=21#comment-222</guid>
		<description><![CDATA[@Per that is probably an OAR-Megaregions issue. Megaregions just made it to core recently so expect bugs here and there. And there are still a few open issues on mantis about OARs themselves. Try bringing this up in the IRC or file a mantis in opensimulator.org -- an OAR example that doesn&#039;t load would be great. Yes, we need to fix OARs loading for megaregions if it doesn&#039;t work correctly.]]></description>
		<content:encoded><![CDATA[<p>@Per that is probably an OAR-Megaregions issue. Megaregions just made it to core recently so expect bugs here and there. And there are still a few open issues on mantis about OARs themselves. Try bringing this up in the IRC or file a mantis in opensimulator.org &#8212; an OAR example that doesn&#8217;t load would be great. Yes, we need to fix OARs loading for megaregions if it doesn&#8217;t work correctly.</p>
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		<title>By: Per Pegler</title>
		<link>http://www.metaverseink.com/blog/hypergrid/united-we-stand/#comment-221</link>
		<dc:creator><![CDATA[Per Pegler]]></dc:creator>
		<pubDate>Sat, 19 Sep 2009 08:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaverseink.com/blog/?p=21#comment-221</guid>
		<description><![CDATA[The set up worked fine nice and easy However when I try to load an Oar I have a problem.
The first Oar loads fine in the root Region, the oar is about 110 mb and has 6000 prims  no problem at all. 

Second oar I load in to spot no2 only a small file 20mb it looks like 90 % is just fine but 10% is phantom  when I try to edit the build I get an error [Prim inventory]: Inventory request for   ......
which dosen&#039;t exist.

When I load the 3rd oar file similar size as the first one about 6000 prims Win message says the OpenSim.32BitLaunch has stopped working  well it might have but all the prims are still loading as I see it in the viewer. And now the error is Prim crossing failed. 
All prims load but about 50% are phantom? And the same error again when trying to edit the prim [Prim inventory]: Inventory request for   ......which dosen&#039;t exist.

Is not a big problem but would be nice if the oar did work maybe this is an oar megaregion prob?
but more likely my stuff up :-)

Thanks for all your good work.

System  win 7  64 bit  8 gig of ram on the server 
local network,  the other comp  win XP 32 using hippo viewer]]></description>
		<content:encoded><![CDATA[<p>The set up worked fine nice and easy However when I try to load an Oar I have a problem.<br />
The first Oar loads fine in the root Region, the oar is about 110 mb and has 6000 prims  no problem at all. </p>
<p>Second oar I load in to spot no2 only a small file 20mb it looks like 90 % is just fine but 10% is phantom  when I try to edit the build I get an error [Prim inventory]: Inventory request for   &#8230;&#8230;<br />
which dosen&#8217;t exist.</p>
<p>When I load the 3rd oar file similar size as the first one about 6000 prims Win message says the OpenSim.32BitLaunch has stopped working  well it might have but all the prims are still loading as I see it in the viewer. And now the error is Prim crossing failed.<br />
All prims load but about 50% are phantom? And the same error again when trying to edit the prim [Prim inventory]: Inventory request for   &#8230;&#8230;which dosen&#8217;t exist.</p>
<p>Is not a big problem but would be nice if the oar did work maybe this is an oar megaregion prob?<br />
but more likely my stuff up <img src="http://www.metaverseink.com/blog/wp-includes/images/smilies/simple-smile.png" alt=":-)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>Thanks for all your good work.</p>
<p>System  win 7  64 bit  8 gig of ram on the server<br />
local network,  the other comp  win XP 32 using hippo viewer</p>
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	<item>
		<title>By: Diva Canto</title>
		<link>http://www.metaverseink.com/blog/hypergrid/united-we-stand/#comment-220</link>
		<dc:creator><![CDATA[Diva Canto]]></dc:creator>
		<pubDate>Fri, 18 Sep 2009 21:17:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaverseink.com/blog/?p=21#comment-220</guid>
		<description><![CDATA[Good! We&#039;ll add instructions for how to open ports on firewalls, etc., although that has so much variation that it&#039;s going to be impossible to cover all situations.

The &quot;Region is too far&quot; message is a good indicator that HG is working. It just that the current viewers have a limitation on teleports that can&#039;t handle more than 4096 cells in either direction from where you are. The UCI Grid has two gateways to help with this; they are:

secondlife://ucigrid04.nacs.uci.edu:9003  -- in 3000, 3000
secondlife://ucigrid04.nacs.uci.edu:9007  -- in 7000, 7000

Depending on where your standalone was placed (it&#039;s randomly chosen between 100 and 10,000), you may need to do 2 hops to get to other places far away.]]></description>
		<content:encoded><![CDATA[<p>Good! We&#8217;ll add instructions for how to open ports on firewalls, etc., although that has so much variation that it&#8217;s going to be impossible to cover all situations.</p>
<p>The &#8220;Region is too far&#8221; message is a good indicator that HG is working. It just that the current viewers have a limitation on teleports that can&#8217;t handle more than 4096 cells in either direction from where you are. The UCI Grid has two gateways to help with this; they are:</p>
<p>secondlife://ucigrid04.nacs.uci.edu:9003  &#8212; in 3000, 3000<br />
secondlife://ucigrid04.nacs.uci.edu:9007  &#8212; in 7000, 7000</p>
<p>Depending on where your standalone was placed (it&#8217;s randomly chosen between 100 and 10,000), you may need to do 2 hops to get to other places far away.</p>
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	<item>
		<title>By: Skidz Tweak</title>
		<link>http://www.metaverseink.com/blog/hypergrid/united-we-stand/#comment-219</link>
		<dc:creator><![CDATA[Skidz Tweak]]></dc:creator>
		<pubDate>Fri, 18 Sep 2009 19:51:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.metaverseink.com/blog/?p=21#comment-219</guid>
		<description><![CDATA[I did get it to work from two Diva grids.. Don&#039;t know what I changed.. But I did start forwarding 9001 9002 &amp; 9003 for the other three sims as well...]]></description>
		<content:encoded><![CDATA[<p>I did get it to work from two Diva grids.. Don&#8217;t know what I changed.. But I did start forwarding 9001 9002 &amp; 9003 for the other three sims as well&#8230;</p>
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