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	<title>Comments on: The Hypergrid Teleporter</title>
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	<link>http://www.metaverseink.com/blog/uncategorized/the-hypergrid-teleporter/</link>
	<description>Virtual Worlds and Beyond</description>
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		<title>By: Maria Korolov</title>
		<link>http://www.metaverseink.com/blog/uncategorized/the-hypergrid-teleporter/#comment-312</link>
		<dc:creator><![CDATA[Maria Korolov]]></dc:creator>
		<pubDate>Fri, 13 Apr 2012 21:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://metaverseink.com/blog/?p=267#comment-312</guid>
		<description><![CDATA[I&#039;ve put a set of the teleporters out on Hyperica for anyone to stop by and take a copy home. In four colors. :-)

hg.hyperica.com:hyperica lower
hg.hyperica.com:hyperica central
hg.hyperica.com:hyperica upper

There are a nubmer of other gate types there, as well!

And in the middle I set up a sandbox for anyone who wants to drop off a flag of their grid, or a gate to their place.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve put a set of the teleporters out on Hyperica for anyone to stop by and take a copy home. In four colors. <img src="http://www.metaverseink.com/blog/wp-includes/images/smilies/simple-smile.png" alt=":-)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>hg.hyperica.com:hyperica lower<br />
hg.hyperica.com:hyperica central<br />
hg.hyperica.com:hyperica upper</p>
<p>There are a nubmer of other gate types there, as well!</p>
<p>And in the middle I set up a sandbox for anyone who wants to drop off a flag of their grid, or a gate to their place.</p>
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		<title>By: Diva Canto</title>
		<link>http://www.metaverseink.com/blog/uncategorized/the-hypergrid-teleporter/#comment-311</link>
		<dc:creator><![CDATA[Diva Canto]]></dc:creator>
		<pubDate>Mon, 02 Apr 2012 13:29:04 +0000</pubDate>
		<guid isPermaLink="false">http://metaverseink.com/blog/?p=267#comment-311</guid>
		<description><![CDATA[Hi everyone, if you have teleporters or vehicles or wearables that add fun to the process of Hypergriding, please leave info here on how to get them!]]></description>
		<content:encoded><![CDATA[<p>Hi everyone, if you have teleporters or vehicles or wearables that add fun to the process of Hypergriding, please leave info here on how to get them!</p>
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		<title>By: LaniGlobal</title>
		<link>http://www.metaverseink.com/blog/uncategorized/the-hypergrid-teleporter/#comment-310</link>
		<dc:creator><![CDATA[LaniGlobal]]></dc:creator>
		<pubDate>Mon, 02 Apr 2012 08:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://metaverseink.com/blog/?p=267#comment-310</guid>
		<description><![CDATA[All my wearable vehicles (spacecraft, ornithopters, hoverpods, etc) are compatible with bam gates, stargates, map teleports, and hypergates. Arrive in style.]]></description>
		<content:encoded><![CDATA[<p>All my wearable vehicles (spacecraft, ornithopters, hoverpods, etc) are compatible with bam gates, stargates, map teleports, and hypergates. Arrive in style.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gaga</title>
		<link>http://www.metaverseink.com/blog/uncategorized/the-hypergrid-teleporter/#comment-309</link>
		<dc:creator><![CDATA[Gaga]]></dc:creator>
		<pubDate>Mon, 02 Apr 2012 05:38:10 +0000</pubDate>
		<guid isPermaLink="false">http://metaverseink.com/blog/?p=267#comment-309</guid>
		<description><![CDATA[Thank you Diva. Wonderful!

I do already have a ship on my region moored up which invites people to take a voyage to my SoaS mini grid from OSgrid (Sarge has seen it, lol) and you simply click the ship to get a menu of destinations then board the ship and blam! you enter the portal to the exact same ship on my mini grid. So, it&#039;s sort of like taking the voyage but the ship remains static in each world. Just another way to use hg portals.

Gaga]]></description>
		<content:encoded><![CDATA[<p>Thank you Diva. Wonderful!</p>
<p>I do already have a ship on my region moored up which invites people to take a voyage to my SoaS mini grid from OSgrid (Sarge has seen it, lol) and you simply click the ship to get a menu of destinations then board the ship and blam! you enter the portal to the exact same ship on my mini grid. So, it&#8217;s sort of like taking the voyage but the ship remains static in each world. Just another way to use hg portals.</p>
<p>Gaga</p>
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		<title>By: Araxie Longoar</title>
		<link>http://www.metaverseink.com/blog/uncategorized/the-hypergrid-teleporter/#comment-308</link>
		<dc:creator><![CDATA[Araxie Longoar]]></dc:creator>
		<pubDate>Mon, 02 Apr 2012 02:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://metaverseink.com/blog/?p=267#comment-308</guid>
		<description><![CDATA[and thanks Maria for the sub space tool/link ... Thinking of all kinds of fun based on that. :)]]></description>
		<content:encoded><![CDATA[<p>and thanks Maria for the sub space tool/link &#8230; Thinking of all kinds of fun based on that. <img src="http://www.metaverseink.com/blog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<title>By: Araxie Longoar</title>
		<link>http://www.metaverseink.com/blog/uncategorized/the-hypergrid-teleporter/#comment-307</link>
		<dc:creator><![CDATA[Araxie Longoar]]></dc:creator>
		<pubDate>Mon, 02 Apr 2012 01:47:41 +0000</pubDate>
		<guid isPermaLink="false">http://metaverseink.com/blog/?p=267#comment-307</guid>
		<description><![CDATA[Cool fancy :), I&#039;ve not tried the Hypergates device. But I do enjoy OsTeleportAgent and OsTeleportOwner. My HyperHat uses the later function to gate me to desinations I&#039;ve picked out for it (local or HG). Maria&#039;s , and Linda&#039;s Handy hypergate portals are in the hat, plus other frequented spots like fleep. I could put more spots in there, just need to explore more, and don&#039;t want the script to be heavy.]]></description>
		<content:encoded><![CDATA[<p>Cool fancy :), I&#8217;ve not tried the Hypergates device. But I do enjoy OsTeleportAgent and OsTeleportOwner. My HyperHat uses the later function to gate me to desinations I&#8217;ve picked out for it (local or HG). Maria&#8217;s , and Linda&#8217;s Handy hypergate portals are in the hat, plus other frequented spots like fleep. I could put more spots in there, just need to explore more, and don&#8217;t want the script to be heavy.</p>
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		<title>By: Maria Korolov</title>
		<link>http://www.metaverseink.com/blog/uncategorized/the-hypergrid-teleporter/#comment-306</link>
		<dc:creator><![CDATA[Maria Korolov]]></dc:creator>
		<pubDate>Sun, 01 Apr 2012 20:34:54 +0000</pubDate>
		<guid isPermaLink="false">http://metaverseink.com/blog/?p=267#comment-306</guid>
		<description><![CDATA[I think I&#039;ll write the subspace communication script and post it up. I can use something like that for my own hypergates, as well, to route people across the 4096 barrier.]]></description>
		<content:encoded><![CDATA[<p>I think I&#8217;ll write the subspace communication script and post it up. I can use something like that for my own hypergates, as well, to route people across the 4096 barrier.</p>
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	<item>
		<title>By: Maria Korolov</title>
		<link>http://www.metaverseink.com/blog/uncategorized/the-hypergrid-teleporter/#comment-305</link>
		<dc:creator><![CDATA[Maria Korolov]]></dc:creator>
		<pubDate>Sun, 01 Apr 2012 20:34:02 +0000</pubDate>
		<guid isPermaLink="false">http://metaverseink.com/blog/?p=267#comment-305</guid>
		<description><![CDATA[What you need is a subspace communication device. You send a message from somewhere, it&#039;s heard by the receiving devices, and then rebroadcast as RegionSay messages on the channel requested. 

So your message traffic could be:

SourceID: 2222, DestinationID: 7777, Channel: 2457, Message: Verify Gate Status

SourceID: 7777, DestinationID: 2222, Channel: 2457, Message: Gate Idle

SourceID: 2222, DestinationID: 7777, Channel: 2457, Message: Activate Gate

SourceID: 7777, DestinationID: 2222, Channel: 2457, Message: Gate Activated

SourceID: 2222, DestinationID: 7777, Channel: 2457, Message: Receive ShipModel45

SourceID: 7777, DestinationID: 2222, Channel: 2457, Message: ShipModel45 Rezzed


Lani has a subspace communication device like this -- it can even send messages to Second Life and back. For non-programmers, I&#039;d typically suggest using Google Spreadsheets, but those are updated only every five minutes, not in real-time.

However, what you could do is register each communicator with Google spreadsheets -- you rezz the communication device where you want it, and it adds a line to the Google spreadsheet giving its unique number, its grid, its region, it hypergrid address, and its HTTP address. 

Here&#039;s the LSL Wiki page on how to do an HTTP-in request: http://wiki.secondlife.com/wiki/LSL_HTTP_server

Or you can have the stargate stations register themselves, and provide their exact in-sim coordinates as well -- that way you can teleport people directly to their seats by simply calculating where those people are in relation to a known reference point on their ship and then adjusting based on the position of the ship in the receiving station.]]></description>
		<content:encoded><![CDATA[<p>What you need is a subspace communication device. You send a message from somewhere, it&#8217;s heard by the receiving devices, and then rebroadcast as RegionSay messages on the channel requested. </p>
<p>So your message traffic could be:</p>
<p>SourceID: 2222, DestinationID: 7777, Channel: 2457, Message: Verify Gate Status</p>
<p>SourceID: 7777, DestinationID: 2222, Channel: 2457, Message: Gate Idle</p>
<p>SourceID: 2222, DestinationID: 7777, Channel: 2457, Message: Activate Gate</p>
<p>SourceID: 7777, DestinationID: 2222, Channel: 2457, Message: Gate Activated</p>
<p>SourceID: 2222, DestinationID: 7777, Channel: 2457, Message: Receive ShipModel45</p>
<p>SourceID: 7777, DestinationID: 2222, Channel: 2457, Message: ShipModel45 Rezzed</p>
<p>Lani has a subspace communication device like this &#8212; it can even send messages to Second Life and back. For non-programmers, I&#8217;d typically suggest using Google Spreadsheets, but those are updated only every five minutes, not in real-time.</p>
<p>However, what you could do is register each communicator with Google spreadsheets &#8212; you rezz the communication device where you want it, and it adds a line to the Google spreadsheet giving its unique number, its grid, its region, it hypergrid address, and its HTTP address. </p>
<p>Here&#8217;s the LSL Wiki page on how to do an HTTP-in request: <a href="http://wiki.secondlife.com/wiki/LSL_HTTP_server" rel="nofollow">http://wiki.secondlife.com/wiki/LSL_HTTP_server</a></p>
<p>Or you can have the stargate stations register themselves, and provide their exact in-sim coordinates as well &#8212; that way you can teleport people directly to their seats by simply calculating where those people are in relation to a known reference point on their ship and then adjusting based on the position of the ship in the receiving station.</p>
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		<title>By: Sarge Misfit</title>
		<link>http://www.metaverseink.com/blog/uncategorized/the-hypergrid-teleporter/#comment-304</link>
		<dc:creator><![CDATA[Sarge Misfit]]></dc:creator>
		<pubDate>Sun, 01 Apr 2012 18:38:56 +0000</pubDate>
		<guid isPermaLink="false">http://metaverseink.com/blog/?p=267#comment-304</guid>
		<description><![CDATA[That was one of the ideas I had, Maria, thanks for confirming that I&#039;m on the right track. I&#039;m also thinking of maybe adding a bit of a display for the users, kind of like that stretching of the stars used in Star Wars. That way people would know that they are traveling, plus it would add to the overall effect as well as allow an extra bit of time for the destination to rez and run everything that it would need. The multiple grids idea is a good one, too. It would be sort of like what we have in RL now, with airlines and cruise ships that are restricted to landing and docking at specific ports-of-call and landing fields. 

I did have a thought of a possible problem. Would the destinations need to have everything in their database prior to travel, or would that info be added as part of the process?

In any event, my skills are not yet up to the level needed to actually do this, but that is only a matter of time. With luck, others will also pursue this and so help to expand the metaverse and use of HG.]]></description>
		<content:encoded><![CDATA[<p>That was one of the ideas I had, Maria, thanks for confirming that I&#8217;m on the right track. I&#8217;m also thinking of maybe adding a bit of a display for the users, kind of like that stretching of the stars used in Star Wars. That way people would know that they are traveling, plus it would add to the overall effect as well as allow an extra bit of time for the destination to rez and run everything that it would need. The multiple grids idea is a good one, too. It would be sort of like what we have in RL now, with airlines and cruise ships that are restricted to landing and docking at specific ports-of-call and landing fields. </p>
<p>I did have a thought of a possible problem. Would the destinations need to have everything in their database prior to travel, or would that info be added as part of the process?</p>
<p>In any event, my skills are not yet up to the level needed to actually do this, but that is only a matter of time. With luck, others will also pursue this and so help to expand the metaverse and use of HG.</p>
]]></content:encoded>
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	<item>
		<title>By: Maria Korolov</title>
		<link>http://www.metaverseink.com/blog/uncategorized/the-hypergrid-teleporter/#comment-303</link>
		<dc:creator><![CDATA[Maria Korolov]]></dc:creator>
		<pubDate>Sun, 01 Apr 2012 18:12:17 +0000</pubDate>
		<guid isPermaLink="false">http://metaverseink.com/blog/?p=267#comment-303</guid>
		<description><![CDATA[I use the idea of single-destination gates on Hyperica -- hg.hyperica.com:8022:hyperica lower, hg.hyperica.com:8022:hyperica central, and hg.hyperica.com:8022:hyperica upper -- with the gates linked to each other, so solve the 4096 problem. In a bit of a cludgy way -- Diva, is there any way to do the same thing, multiple linked jumps, but on the server side?

Meanwhile, for the fly-through space portals -- you can create a network of portals on multiple grids that talk to each other. Maybe through some central database. Each gate will tell all the other gates linked to it that it is online, then you&#039;d send a message to it telling to activate -- everyone at the destination would see the gate power up -- and then you&#039;d fly your ship through. Since these would be friendly worlds you&#039;d be linking together -- say, part of the same space-age RP -- you can ensure that all the scripts will work. 

You can even make sure all your passengers are sitting down, then basically teleport each one to the same seat on an identical ship on the receiving end. So people would think their ship teleported, but actually you build a new ship for them at the destination.]]></description>
		<content:encoded><![CDATA[<p>I use the idea of single-destination gates on Hyperica &#8212; hg.hyperica.com:8022:hyperica lower, hg.hyperica.com:8022:hyperica central, and hg.hyperica.com:8022:hyperica upper &#8212; with the gates linked to each other, so solve the 4096 problem. In a bit of a cludgy way &#8212; Diva, is there any way to do the same thing, multiple linked jumps, but on the server side?</p>
<p>Meanwhile, for the fly-through space portals &#8212; you can create a network of portals on multiple grids that talk to each other. Maybe through some central database. Each gate will tell all the other gates linked to it that it is online, then you&#8217;d send a message to it telling to activate &#8212; everyone at the destination would see the gate power up &#8212; and then you&#8217;d fly your ship through. Since these would be friendly worlds you&#8217;d be linking together &#8212; say, part of the same space-age RP &#8212; you can ensure that all the scripts will work. </p>
<p>You can even make sure all your passengers are sitting down, then basically teleport each one to the same seat on an identical ship on the receiving end. So people would think their ship teleported, but actually you build a new ship for them at the destination.</p>
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