This is a post-vacation resolution to give some balance to my inherently obsessive personality: I’ll spread the energy among many addictions! Small twits on Twitter, bigger twits here. All this to prevent me from falling into that mental zone where nothing matters but the software.
Well, well, well. I’ve been so busy, I haven’t had time to post anything. A lot has happened since my last post. First and foremost, I got so much into OpenSim that I ended up being invited to become a core committer, back in December. This threw me into a serious case of programming addiction, of that kind that you neglect everything else. It was great! My recent one-month vacation got me out of the addiction, let’s see for how long… But here’s what I got so excited about: the Hypergrid.
The Hypergrid (HG) is a system architecture supporting decentralized virtual worlds. In other words, you host your world and it can interoperate with worlds hosted by other people and organizations. Yes, it’s a Web of virtual worlds. Users can teleport seamlessly between worlds.
I did the Hypergrid back in October/November, and it got integrated in the main distribution of OpenSim since then. Lots of people have their sims HG-enabled, including in the main open grid OSGrid.
The work on the Hypergrid is not over yet, it’s only half-way there. One thing is to enable this kind of interoperability; another thing is to make it safe for everyone. Since March or so I have been working on that second side of the issue — security. It requires changes in the client, so it’s a bit more tricky to deploy these changes. But they’re coming.
I will keep making posts about the Hypergrid. In the meantime, here are some useful links:
… and if you want to find Hypergrided sims, simply use MI Search.