Monthly Archives: April 2012

Vivox for Small OpenSim Worlds


Like many of you, I read Maria’s article last December saying that Vivox was giving free voice service to small OpenSim worlds. I thought that was a nice gesture, but I confess I found it hard to believe, so I didn’t act on it. Until yesterday.

I decided to give it shot, because my projects could really use inworld voice, and I had nothing to loose just for asking. Yesterday was Sunday. To my surprise, I got a reply within 1 hour of my request. I filled out the license agreement. This morning an email was waiting for me with the precise instructions, down to the lines that I needed to add to my .ini, and a link to the blog post that Kitely wrote on how to enable voice. I just had to copy-and-paste the config, and I had voice working in 10 minutes! — 9 of which were spent figuring out which buttons to press on the viewer to enable voice all over.

I couldn’t believe it! Someone at Vivox must really like OpenSim! Wow.

D2-ers, don’t miss out on this fantastic opportunity! See Maria’s article and take it from there. No need for complicated and costly licenses. No need for horribly complicated and fail-ful Freeswitch installations. Small worlds just got as powerful as the big ones — or even more powerful, because big, commercial worlds need to pay for the service, and the small ones don’t. At least for the time being.


Towards HG 2.0

I usually don’t write about the future, I prefer to write about things that are already done and working. But I’m going to make an exception, because people are starting to ask about configurations of the Hypergrid that pertain to the next level; we’re almost there, but not yet. I am going to give an overview of what’s in the works right now that will result in the next big bump in the HG number: the big two-point-oh.

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