Monthly Archives: June 2011

Viewer 2 Map now working in OpenSim

Map in Viewer 2

As the title says.

Over the weekend, I added the machinery for the new V2 map to work with vanilla OpenSim. If you want to try it out, watch out for the several changes in configuration files, especially those in .ini.example’s — make a diff to see what changed.

Note that viewer 2 is even more radical than viewer 1 when it comes to regions placed above 2,048. Most likely, the map won’t work there at all. (I haven’t tried it)

Also note that, for the time being, V2 map will get considerably confused on HG teleports. The first step was to make the map work. The next step is fixing the map for the Hypergrid. There’s a brute-force way of doing it, and there’s an elegant way of doing it. The elegant way of doing it requires collaboration with viewer developers. Let’s see what we can do together…



The 4,096 “bug”

If you have been using the Hypergrid you probably heard about the 4,096 “bug.” This post explains what the “bug” is about, how it manifests itself, and how I came to peace with it. It’s also a call for action for grid operators to consider placing their grids below cell 4,096-4,096 on the map. Starting in the previous release, D2 worlds are placed around 2,048 by the configuration tool.

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