It’s no secret that I have been fairly impressed with Unity3D. I find it extremely liberating in comparison to Second Life’s (and any other MMO) pre-packaged notion of what online 3D environments should be. I had to give a talk yesterday, so I used that talk as an excuse to taking my knowledge of Unity3D to the next level. I decided to make my presentation in Unity3D, and have the audience be part of the presentation at some point — similar to what we see in SL/OpenSim, but with the experience on the Web browser and under my complete control. Go here to see the result. Let me explain what you see there.
I was sick-ish last week, so I decided to use my idle cycles to finally learn Unity3D. I thought I’d share my impressions, given that (a) I’m not a 3D modeler, not even an amateur one, and (b) my only experience with 3D environments has been Second Life / OpenSim. I suspect there are lots of people like me. Being an OpenSim aficionada, and fairly ignorant of everything else (mainly for lack of time), I always felt like I was missing the big picture. Indeed, I was, and I’m glad my cold last week gave me the opportunity to explore a completely different point of this large design space. The picture above shows one of the environments I created. The bottom line, if you don’t care to read more, is this: the Unity3D ecosystem feels like Second Life for grown ups.