Tag Archives: Virtual Worlds

Virtual World Interoperability?

Interop

VWRAP is in limbo. Even though I was not involved in it until recently, I feel bad that it may simply disappear. It feels like a massive waste of energy for those involved for longer than I was; but, more importantly, it feels like a missed opportunity for gathering a critical mass of virtual world / virtual reality engineers — a community that seems to be plagued by silos– together with a critical mass of people who have been driving some important protocols on the Web.

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