Author Archives: Diva Canto

How to Change the Default Diva Configurations

Last week I packaged a release of the Diva Distribution (D2) for OpenSimulator 0.7.4. I’m glad to see that D2 continues to be very popular. Not just there’s already a large number of downloads, but other distributions such as sim-on-a stick also continue build on it. D2 is very easy to install because of the Configuration tool that comes with it. It’s also very easy to keep up-to-date because of the Update tool that is included.

Nevertheless, medium-to-advanced users of D2 often want to change a thing or two from what comes in the package. One thing that I often hear is people not wanting to use mega-regions and, instead, wanting to use plain regions. Another thing I often hear is wanting to add more regions. These are all perfectly good things to do with your D2 installation. However, there’s the wrong way and the right way of changing the default configurations. If you change them the wrong way, things may work fine for a while, but they may break in the next update. This post explains the right way of changing the D2 configurations.

Continue reading →

Vivox for Small OpenSim Worlds


Like many of you, I read Maria’s article last December saying that Vivox was giving free voice service to small OpenSim worlds. I thought that was a nice gesture, but I confess I found it hard to believe, so I didn’t act on it. Until yesterday.

I decided to give it shot, because my projects could really use inworld voice, and I had nothing to loose just for asking. Yesterday was Sunday. To my surprise, I got a reply within 1 hour of my request. I filled out the license agreement. This morning an email was waiting for me with the precise instructions, down to the lines that I needed to add to my .ini, and a link to the blog post that Kitely wrote on how to enable voice. I just had to copy-and-paste the config, and I had voice working in 10 minutes! — 9 of which were spent figuring out which buttons to press on the viewer to enable voice all over.

I couldn’t believe it! Someone at Vivox must really like OpenSim! Wow.

D2-ers, don’t miss out on this fantastic opportunity! See Maria’s article and take it from there. No need for complicated and costly licenses. No need for horribly complicated and fail-ful Freeswitch installations. Small worlds just got as powerful as the big ones — or even more powerful, because big, commercial worlds need to pay for the service, and the small ones don’t. At least for the time being.


Towards HG 2.0

I usually don’t write about the future, I prefer to write about things that are already done and working. But I’m going to make an exception, because people are starting to ask about configurations of the Hypergrid that pertain to the next level; we’re almost there, but not yet. I am going to give an overview of what’s in the works right now that will result in the next big bump in the HG number: the big two-point-oh.

Continue reading →

New diva distro for OpenSim 0.7.2 featuring W2W Friends

Hi everyone! I finally had the time to put together a new diva distro release corresponding to OpenSim 0.7.2 — plus a few minor bug fixes over that. If you already have a d2 world, you know the drill: run Update.exe. Otherwise, grab the zip, unzip it and take it from the README file. If you’re upgrading, I highly recommend running the Configure tool on the new installation, and you’ll see why.

There are many improvements in OpenSim, most notably the new LSL NPC stuff — this allows you to create and manipulate Non-Player Characters (bots) directly from scripts. Really cool!

Hypergrid-wise, the most noteworthy development is the support for Friends across the Hypergrid. As explained in a previous post, I have created a world-to-world social network platform in OpenSim! Diaspora, anyone? Well, I get to actually do it and deploy it in  your worlds 😉

Have fun!

P.S. I also made a new release for Wifi that works with Robust 0.7.2. Enjoy!

Viewer 2 Map now working in OpenSim

Map in Viewer 2

As the title says.

Over the weekend, I added the machinery for the new V2 map to work with vanilla OpenSim. If you want to try it out, watch out for the several changes in configuration files, especially those in .ini.example’s — make a diff to see what changed.

Note that viewer 2 is even more radical than viewer 1 when it comes to regions placed above 2,048. Most likely, the map won’t work there at all. (I haven’t tried it)

Also note that, for the time being, V2 map will get considerably confused on HG teleports. The first step was to make the map work. The next step is fixing the map for the Hypergrid. There’s a brute-force way of doing it, and there’s an elegant way of doing it. The elegant way of doing it requires collaboration with viewer developers. Let’s see what we can do together…



The 4,096 “bug”

If you have been using the Hypergrid you probably heard about the 4,096 “bug.” This post explains what the “bug” is about, how it manifests itself, and how I came to peace with it. It’s also a call for action for grid operators to consider placing their grids below cell 4,096-4,096 on the map. Starting in the previous release, D2 worlds are placed around 2,048 by the configuration tool.

Continue reading →

Friends and IM over the Hypergrid

Over the past few weeks I have been working on mechanisms for making friends and instant message work across the Hypergrid. These social functions have been a goal since the beginning of the Hypergrid. The big rearchitecture work we did in OpenSimulator 0.7 that strengthened security was also meant to support these functions, but, of course, we weren’t really sure how well the new architecture would hold when these functions were actually implemented. Well, now I know — it handles it just fine. Let me explain how friends and IM work over the HG, the challenges, and the current limitations. Keep in mind that these new functions are still experimental, and subject to changes and improvements.

Continue reading →

New D2 and Wifi for OpenSim 0.7.1


It has been a while since I made a D2 + Wifi releases. I had been waiting for OpenSim 0.7.1; the changes between and 0.7.1 were such that I didn’t want to risk making a release in between. OpenSim 0.7.1 finally happened earlier this week, so here is the much awaited D2! Technically, it corresponds to OpenSim r15402, which is a couple of commits after the official release — I found a couple of bugs in the official release related to the Library, so I fixed them.

Continue reading →